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Description
I made a mandelbulb viewer. 100% my own code. So, I fiddled with the settings and found this little tunnel to everywhere because the mandelbulb and related 3d fractals are AWESOME and infinite in possibilities, hence the everywhere.
Program stuff: its a DE raytracer, one ray per pixel. Shadows are there too, I just shoot a ray from the final point to the lightsource and see if it hits something. I also have reflection lighting, ie standard lighting, ie calculating a shade value based on the normal of the point. Visible on the top-left is a non-fractal point, you can see I made it glow.
I also implemented a function that automatically adjusts quality according to how far away the point is, so there's no static of overquality or flatness of underquality.
Total computation time- less than 30 seconds. Its only 800x800.
Point on fractal- {-0.57, -0.35, -0.2} with {pitch=0.3 yaw=0.4} (yeah, I'm going to convert to position-lookat soon)
3d stuff is cool. Sorry if you're not interested, its a little geeky tangent I like entertaining.
Program stuff: its a DE raytracer, one ray per pixel. Shadows are there too, I just shoot a ray from the final point to the lightsource and see if it hits something. I also have reflection lighting, ie standard lighting, ie calculating a shade value based on the normal of the point. Visible on the top-left is a non-fractal point, you can see I made it glow.
I also implemented a function that automatically adjusts quality according to how far away the point is, so there's no static of overquality or flatness of underquality.
Total computation time- less than 30 seconds. Its only 800x800.
Point on fractal- {-0.57, -0.35, -0.2} with {pitch=0.3 yaw=0.4} (yeah, I'm going to convert to position-lookat soon)
3d stuff is cool. Sorry if you're not interested, its a little geeky tangent I like entertaining.
Image size
600x600px 765.96 KB
Comments2
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complicated, but pretty.